Vincent “Vunsunta” Miceli :: (516) 526-0855 :: Brooklyn, N.Y.

Sound Designer

  • Coordinated and recorded multiple weapon handling and Foley sessions in both indoor and outdoor environments. Re-recorded almost the entire physics sound library for the Source Engine. Zip file containing samples.
  • Designed and mixed sound effects from sample libraries to create desired emotionally compelling assets.
  • Managed and hired new team members. Discovered and solved audio needs of relevant departments through iterative collaboration and teamwork. Implemented audio assets using Valve’s proprietary scripting language.
  • Specialized in designing weapon sounds that feel and sound fun and exciting to the listener. Personal blog post on the subject.
  • Fast learner so any tool or pipeline can be learned quickly to meet the needs of the project.

Tool Competencies

  • Pro Tools
  • Studio One
  • ACID Pro
  • SSL 4000 G
  • Sound Forge
  • Audition
  • Audacity
  • Mackie 1604
  • FMOD Studio
  • FMOD Designer
  • Melodyne
  • Digidesign Command|8

Work Experience

Firearms: Source (Source Engine): April 2009 – Present

  • Project Coordinator (as of January 2013) and Lead Sound Designer.
  • Interviewing, hiring and maintaining a positive environment among talented human beings.
  • Create news posts, publish public alpha builds.
  • Search for & document bugs.
  • Commit, update, merge and create new accounts with Tortoise SVN.
  • Hold meetings and iterate production based on accrued data.
  • Schedule, record, design, refine and implement sound effects.
  • Assist in level design using the Source SDK.
  • Script and compile 3D models using Notepad++ and the Source SDK.
  • Minor help with 3D animation using 3D Studio Max 2010.
  • Minor 2D art tweaking using Photoshop.

The Mix Palace (Recording Studio): September 2006 - Present

  • Operate Pro Tools rig during recording sessions and prepare the SSL 4000 G  console for mixing.
  • Help solder, rewire and refurbish audio equipment.
  • Maintain a pleasant, professional experience with clients and satisfy their relevant needs.
  • Setup and breakdown recording sessions.

G.H.O.S.T. Ops – The Avalon Project (Half-Life 1 Mod): January 2003 – June 2004

  • Recorded, designed, mixed and implemented all sound effects.
  • Coordinated and wrote dialog for 3rd party voice actors.
  • Worked with level designers to create ambient, atmospheric sounds.


SAE Institute – New York (Audio Technology Program): September 2004 – July 2005

  • Specialization in audio recording and mixing.
  • Highest score in film sound design project.
  • Interned at Sabella Studios and later at The Mix Palace.

Any additional information or resources are available upon your request.