Status Check & More Giveaways!

Time for a little FAS status check, except this report won’t be so little. Firstly, there is still no set FAS release date yet, but we plan on keeping these news posts frequent and keep you informed of our progress. That being said, we are much closer to release now that the maps have since been optimized and the UI menus are progressing nicely. We have also had quite a few art changes, as well as stability fixes to cut down on crashes for our initial release. To get the full update log for the past week, check the list at the bottom of this post.

Additionally, we were recently donated a new SG55X from The Lama and Thanez in order to meet the raised standards of our weapon art. Resident animator, Mr.Brightside, is currently animating the SIG SG550 series. This weapon will replace the SG550 and SG552 that is currently in-game, and also provides the opportunity to add the SG550 Sniper to our arsenal. You can check out the weapon and the WIP animations in the video below.

The video above contains sounds from BF3 merely to provide context for motions in the animation

We were so pleased with the turnout of last weekend’s FAS 2.0 Beta Stream Giveaway that Eric “FattestPUNK” Kristoffersen will be streaming again this weekend. This time he will be streaming both our Stability Testing at 12pm PST/3pm EST, as well as our Competitive Testing at 6pm PST/9pm EST. He will be giving away another $20 Steam Gift Card at the Stability Testing, and will give out an additional $20 Steam Gift Card during Competitive Testing if he reaches 50 concurrent viewers. Show up in numbers for your chance to win some free Steam cash! You can view his stream and previous videos on his page: Below, you will also find an awesome 7-Kill during last weeks Testing & Giveaway. Don’t miss out on this action this time!


FAS 2.0 Beta Changelog (since last week):

  • Stability Updates
    • Fixed crashes involving flashbang effects rendering during map change
    • Removed Shader Editor
  • User Interface
    • Fixed missing background on Scoreboard Panel
    • Enabled film grain when user is in the menu system
    • Continued work on the Weapon Menu (still not in large scale testing yet)
  • Map Updates
    • TC_Frostbite: First optimization and detail pass
    • TC_Avellino: Reworked the Church Capture point for both gameplay and optimization
    • AS_Caliber: Refining the approach to objective Alpha
  • Updated Animations
    • 1911
    • AK47
    • AK74
    • Sterling
  • Updated Weapon Sounds
    • 1911
    • Desert Eagle
    • Glock 20
    • KS-23
    • M24
    • M60
    • RPK47
    • SR25
  • Misc Updates
    • Added Icon for Steam Library and Desktop

Game Testing Live Streamed with Giveaway!


For those who have been following our Facebook and Twitter, you already know that FattestPUNK will be hosting a live stream of our testing session with a $20 Steam Gift Giveaway. However, if you don’t, why aren’t you following our Facebook and Twitter? Our Facebook page is and our Twitter handle is @firearmssource. For those who prefer Google+, we recently got our Google+ page up and running as well.

Now, that you are following us in the social interwebs, I will get you up to speed. Tomorrow, 1/20/13, FattestPUNK will be live streaming our game testing session at 12pm PST, 3PM EST. If you are interested in learning a little more about FAS and the testers and developers behind the curtains, watch his stream tomorrow at During the testing session, he will also be giving out a $20 Steam Gift Card to one lucky follower watching his stream. Be sure to tune in for your chance to win.  We will also be hanging out in IRC and in Mumble, so feel free to stop by if you wanna hang out or chat.

Open Beta Plans, Tools, and Communication


Over the past weekend we had a great development team meeting regarding the status of the Firearms: Source 2.0 Beta. We came to the conclusion that we are comfortable opening the last stage of development up to the community. We have a few features still absent from the game and content that is still a work in progress. However, we are very much happy with the gameplay and the current feature set and are eager to finally get community feedback.

Over the next few weeks, we will be getting the necessary services in order, so that you can provide us with as much feedback as possible. We will have a few tools set up that will help facilitate that communication, such as:

  • Crash Reporter – Players will be able to upload their crash dumps in order to help us debug their crashes.
  • Issue Tracker – Players will be able to submit tickets for bugs and exploits, as well as track the status of those issues.
  • User Voice – Players will be able to vote for the features and bug fixes they feel we should prioritize.
  • Subversion – Players will be able to test the latest bug fixes and content changes before they are rolled out in the next patch.

In order to start ramping up communication with the community we cordially invite you to hang out on both our IRC channel (#firearms-source @, and our Mumble Server ( 64738). The community servers will also be cleaned up and reformatted in preparation for the beta.

Finally, we are looking for new developers and community managers to help us with the release. If you are interested, please email me at dyspatch [at] Also, If you are a Game Server Provider and have an interest in hosting servers for the beta, please email me at the same email address. Once we release, we plan on patching the mod on a monthly basis, so you will need to be open to patching your servers once a month. For the rest of the community, you can look forward to our soft beta release very shortly. We will keep you all posted on a frequent basis so that you can prepare for the release party.