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BulletsPicture of the Month

Picture of the Month

Grenade exploding at a capture point on ps_derailed(image by Matt)

 

BulletsKey Features

Wondering what some of the key features of our mod are? Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting around to respawn or running forever to get into the action; our whole focus is on keeping you in the midst of the most brutal and violent firefights you've ever seen in Half-Life 2, period.

  • Four brutal gameplay modes


    Push your enemies from one side of the combat zone to the other, slaughtering everything in your path; search and destroy their supplies; capture their intelligence; or dominate them by controlling more territory.
  • Thirty-One Weapons


    Use over 31 kinds of pistols, melee weapons, shotguns, SMGs, assault rifles, sniper rifles, machineguns, grenade launchers, and hand grenades to kill, maim, humilate, and slaughter your opponents - with more added each release.
  • Eight Maps


    FAS includes eight professionally made maps, with settings ranging from the wintery urban landscapes of Mother Russia to the pretty island jungles of the South Pacific.
  • Incredible Artwork


    Top artists from around the Source modding community have come together to help us complete our art requirements. Weapon models by Schmung and SiD, weapon skins by Racer445 and The Expert.
  • Professional Soundtrack


    Firearms is set to the thumping tunes by musician Richard Douglas.
  • Tried and True


    Our mod has been through almost two years of internal alpha testing. We've spent countless hours murdering bugs, both in our maps and in our code, and gone over our combat model with a fine tooth comb.
  • Dedicated Team


    It means a lot to the community to know that their development team stands behind their work. Most of us have been pouring our hearts into bringing Firearms to Source since 2004, and we're all still here today, four years later. We're not going anywhere!
  • Years of Support


    Our first release won't be our last. We have tons of new weapons and maps in the works, which will be making their way to your hands on a regular basis during FAS's lifespan. Expect at least one or two new guns per month, on average.
  • Unique and Diverse Weapons


    Tired of playing with the same old M4A1 in every modern shooter? Then help us "Celebrate Diversity" by playing FAS! We have lots of new and interesting weapons we guarantee you've never heard of, like the OTs-33, Vollmer, Chang Feng, Becker Patrol, and Sako Rk.95.

 

 

BulletsFA:S Facebook Updates

Firearms: Source on Facebook

 

 

BulletsCommunity Sites

Do you run a community site? Do you run a FAS clan? Please e-mail us and ask to have your link put here! (We'll need a decent looking 220x70 pixel image.)

The FAS Report

Maps

This page is NOT complete!

 

CROSSFIRE

Crossfire

Two opposing forces advance across a war-torn ghetto in eastern Europe. The Red Force attempts to hold key tactical positions along the drainage ditch and bridge, using the industrial zones behind them for cover, while Blue attempting to control the residental sectors to the north and east.

Author: Alex McGilvray
Game Mode: Push
Release: RC 1.0

 

DERAILED

Ghetto

Two armies are caught in a brutal, running gun battle over the heart of the city, with the bombed-out rail yard taking the brunt of the fighting.

Author: Alex McGilvray
Game Mode: Push
Release: RC 1.0

 

SAND

Sand

A desert industrial zone is the focus of a massive battle, as two battalions square off in the low ground in the middle of the city.

Author: undertone
Original: CrowbarSniper
Game Mode: Push
Release: RC 1.0

 

SNOWSTORM

Snowstorm

A heavily fortified industrial sector, torn to shreds after months of siege, is now the center focus of both sides' continued combat operations. As the temperate drops outside, the bodycount skyrockets.

Author: Daniel Miede
Original: Jeff Lane
Game Mode: Push
Release: RC 1.0

 

IWOJIMA

IwoJima IwoJima IwoJima

As communist forces island-hop across the Pacific Ocean towards Hawaii, this historic World War II battlefield again becomes a bastion of killing and violence. Blue Force soldiers are ordered to storm the island, landing on the southern shore under heavy enemy fire.

Author:Daniel Miede
Original: Tylak
Game Mode: Territorial Control
Release: RC 1.0

 

RUBBLE

Rubble

A ravaged cityscape is reduced to nothing but rubble and debris by violent incursions from both sides. It now comes under even heavier attack, as Blue Force sets up a permanent base in the eastern industrial sector, while Red is forced underground.

Author:Daniel Miede
Original: Tylak
Game Mode: Territorial Control
Release: RC 1.0

 

MINE

Mine

Communist forces have retreated from the front lines, but were quickly cornered inside a large complex housing a deep mine shaft. It's now up to Blue Force infantry to storm the compound and take them out.

Author: undertone
Original: Tylak
Game Mode: Search and Destroy
Release: RC 1.0