It’s been over 2 weeks since we shipped the FA:S 2.0 Open Alpha, and we are so grateful for all the feedback and ideas we’ve received. We just want to take the time to thank you all for being such a helpful, creative community and allowing us to make a great game for you! Your bug/crash reports, ideas, comments, videos, art and time are all part of what makes the community so fun and keeps it growing.
Thanks for sharing and continuing to play Firearms!
First things first, if you’re a server operator, go ahead and visit the Downloads page and select the Server link to download the Firearms: Source 2.0.1 Alpha Windows Server files!
If you want to download the 2.0.1 Alpha, click below and select a host!
Now that that’s out of the way, let’s update everyone on the situation. We’re now at a point where public testing can commence. We only recently got the programming assistance required to be able to ship this next version of Firearms: Source out to all of you. The first thing you may notice, is that this is not the ’2.0 Public Beta’ we’ve announced was next. It is instead a public Alpha. The reason for the regression was to make FAS available sooner than later. We’ve made some sacrifices and delayed some features, maps and art in order to get this in your hands as fast as possible. Be hopeful though, these things are planned for future releases. This is just the first! It’s our desire that you all stick around for this, and play your role as a public tester. Report crashes, report bugs, post your input on the forums, but most importantly, place your soul behind the triggers of 40+ firearms and tell us how you feel. Your feedback helps us do the BEST we can for you. Firearms ROCKS!
We’re so excited to have you all test with us at this very early stage. The game in this alpha state has some known issues. Spending any more time on these issues before release would just delayed it even further. Known issues can be addressed as we progress through the alpha into the beta. Have a look at The Known Issues List, and maybe you won’t need to report a specific bug or crash you’ve found.
See you in-game!
Heya folks. I just set up a Twitch.tv account with the intention of making our development process more open. Feel free to come by during our testing hours on Sundays at 3pm EST (12pm PST) to sit in on our development process. Whenever possible throughout each week, I’ll also be streaming my personal development of FA:S for the fun of it. When I’m at my computer I’m also on Mumble so if you want to chat, join the “Open Development” channel! Maybe we’ll see you :)
FA:S Mumble info: